Listen, this game is amazing and fun. Probably the most fun game on itch.io. I highly recommend this game for anyone, legit ANYONE who wants a fast paced game and some secrets and challenges. Oh, I also did a gameplay if you wanna check it out.
Hell Hunt <demo>
A downloadable game for Windows
Hell Hunt is a new retro FPS inspired by 90s shooter like Quake1, Blood, tells the story of a Demon Hunter entering hell for revenge. Lots of classic elements such as key cards, secret areas, no health regeneration, a large arsenal would be in it. Meanwhile, Hell Hunt also has a modern skill-based FPS mechanic, such as powerful attack abilities, special movement abilities, upgradable weapon systems, etc.
- Bullet time: A short bullet time will be triggered when you kill a demon, During bullet time everything will slow down but you'll move normally.
- Abilities: You can use some special abilities (most of them have a cooldown), such as throwing katanas, dash, etc.
- Weapon: More than 10 weapons in game (you can use 5 of them in this demo).
- Level: Inspired by the classic shooter's level design methods, including: key cards, secret areas, etc.
- A short tutorial level
- The first 2 levels of episode one.
Wishlist on steam: Hell Hunt steam page
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If there is a build marked "test version" on the download page, it is generally the latest version added lots of content without a lot of tests (all tests are stable on several computers, but I am really worried that some major bug will appear somehow, so I mark it)
If the "test version" build has a bug that significantly affects the game experience, you can download the build marked (Stable version), usually the previous stable one.
Click download now to get access to the following files:
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I've just created an Itch.io account just for this game! I just played the demo and it was so unbelievably good. Sure, it feels a little unpolished here and there but overall, I think this game has so much potential and it's already so much fun! The weapons feel good, the map design is great and the ability to dash is very helpful and puts some more speed and depth into gameplay (which I like). I've posted this page in several forums and on Facebook and I hope I can help you with that.
Of course, I would LOVE to see this game on GoG one day (yes, I'm THAT guy :D )
It means a lot to me, thank you my friend. See you on GoG :D
The gameplay is incredible! Movement feels great, guns feel AMAZING, I had a little too much fun with the shotgun! I am confident in saying that, with more polish, levels, and guns this game could REALLY be something! I did notice, when being attacked by the big demons, they would run at me, I would dodge, and while I am a good distance away, still get hit by them. That's really the only issue I had with the gameplay. I'm definitely going to keep my eye on this project, and get this bad boy wishlisted!
The attack range of the dual sword demons is not final. Actually, it is constantly being adjusted. I hope to find a good balance.
Thank you for playing the demo, good to hear you like it:)
Great game 4 stars and that is really goodconsideringfortnite is two and minecraft is 2. Your up there with farpoint!(4 stars)
I have never rated a game 5 stars maybe you will be the first!
I will keep polishing the game, hope that it becomes your first 5 stars game ;)
Gave it a go...
Oh thanks for the suggestion, the music will be added in the later update, it would not be recent, but it will definitely be there in the final version. The katanas mechanics will also be changed later.
Interesting style, which engine was used
Hey there, controls are tight, graphics are brutal, and combat is rewarding. I love the fact you can rebind the keys as you see fit and the secret spots hidden throughout the levels. With some music, more levels, and this level of polish, I look forward to what comes next. Awesome game!!! 🌮
No problem man! Thanks!
Whoa! Your the creator of the game! Let me just say that this was a very very well made game. I’ve been playing it some more recently and it’s awesome! I love the art style and I hope to see more from you.
I downloaded this game not knowing too much other than the fact that its a retro fps. Boy was I in for a ride, the fast pace action and the sword play, 10/10. I love quake / doom so this brought back fond memories.
Woow, a hard playthrough! thanks bro:)
Hey, I gave the game a go and it was an excellent nostalgia trip! It's a very well made game, that's a lot of fun and apart from it being kinda hard to find the yellow card key, I felt it was great.
The yellow card key forcing the player to backtrack kinda threw me, I hadn't needed to backtrack that far before so I ruled it out as a possibility at first. The vast majority of my playtime was trying to find the thing.
It might assist newer players, if the route there was somewhat sign posted? I don't mean in a 'this way to the yellow card!' kinda way but more like the door itself is sign posted but not the route where you find the key. I noticed a few people had this problem, it's why I felt I should bring it up.
I really like what's on offer. I'm really looking forward to the full game and I've made a video of the demo, to tell the people I know about the game.
I heard a certain someone has been reducing the amount of videos on this game, so I thought I'd help boost it, hopefully get it back to where it was and beyond!
Keep it up! :D
Thank you for the video bro.
There will be some changes to the second level, making it easier for players to know their destination and more signs. And it's also the same for new levels.
And thanks for your support!!
This Game Was SOOOO Fun Can't Wait For The Full Game
I'd Love To See This On Console's
I had an absolute blast with this one. So many old memories rushing back to me. You did amazing on this one. I made even a video about it. If your curious then you can check the video below.
Glad it reminds you of your sweet memories:D and thank you for your full playthrough
Tl:dr Really fricken good game.
controls felt nice and smooth. The dash seems to fling me a bit farther than I was expecting but was easy to get used to. Might wanna tweak it or maybe not.
Sound was excellent. Guns sounded chunky and I like they have force behind 'em. Loved that enemies sounded unique and I could tell when they saw me, how many, and what types they were.
Map and graphic design were fantastic. I did get a little lost in the 2nd map trying to find the yellow door after I got the key. Found the arrow signs eventually. Might wanna think about adding a map to help navigate. Or it could just be me, I tend to get lost alot.
overall a really solid 8/10 pushing 9/10. Can't wait for more.
We support you good Devs! Stay strong fighting those liars.
gods be with ye.
We are on your side.
i got trapped on the first level at the lever part
The lever room in the first level? There is a ladder next to the lever. You can climb up to the attic of the lever room and you will find the entrance. Or you can download the latest version 0.612n, the ladder of the latest version of the lever room will be very obvious.
This game is so damn good. Definitely gives me those retro vibes,
8/10 best game on itch.io that I've played so far, idc this game is a masterpiece except for the fact I don't know where to go half the time
I bought your game to support you.
Will have to give it a try. Normally not my type of game, but given the whole foolishness you've got going on right now I decided to support you and will download it and give it a go.
This game is so bad ass, I fucking love it. there is 1 bug I found which is for me, I found it when setting my resolution then trying to setup the sound, it went back to fullscreen & max resolution (based on my TV Screen)
I give this game a 10/10
-Gunshots sound awesome
-For a demo, really good enemy variety
-DooM/Quake/Classic Duke Nukem Vibe.
-For a demo, nice weapon loadout that you can obtain.
I will try to see if there will be an issue of automatic resolution recovery on TV screen. Does this problem also appear on the computer screen?
Thanks for playing the demo and like it:)
Sorry, my TV screen is hooked up to my tower, the game resolution auto-adjusted to my TV screen. I set it back to 1600 x 900 & it was fine for the rest of the demo. Looking forward to your game being launched.
This rocks!I'm a huge fan of Quake, Doom, etc. This is a great flashback game with solid controls. I find the bullet time slowdown something extra, its awesome to watch them explode slowly. The dash is great, I'm you will utilize some tricks with that ability in the full game. Looking forward to the full version. I want to try out other abilities you have in mind.
Thanks for making the game! Its the second game I played in the video.
great feeling demo in that classic fps style, weapons felt punchy with nice visual and audio feedback. I could have used a map and i wanted a quick attack to break boxes without using ammo like duke's mighty boot or a pistol whip especially if i'd thrown the Katana's but lots of fun and potential for a full game. Reminded me of Dusk and Quake, good stuff.
could we get controller support please?
Fantastic throwback to early FPS games. The Quake inspiration is very obvious, but it was an appealing homage to a classic. I quite liked the dash mode and how you actually incorporated it into the levels. Kind of adds your own flavour to the genre.
One thing I will say is the levels feels very labyrinthine. The flow of combat often came to a halt as I found myself running back and forth along corridors and into rooms trying to find where to go next. Sometimes doorways weren't obvious (hidden in shadows, for example). Also, it took me a bit to realise I had to hold "jump" to climb ladders. A little hint would have helped there.
Other than that, I am very much looking forward to the full game. This has great potential. I will be keeping a close eye on progress.
Thanks for the suggestion and playing the demo. More landmarks or hints will be added later in the level design.
Its my opinion but, the bullet time adds no value to the game, its just a fun or rather, visual fun, some kind of reward, but not something that has impact on the gameplay like, dodging bullets or something because killing with headshots its not that easy especially with dual pistols and the time frame is slow. Secondly, its the shotgun. the shotgun is fun but its super OP it can kill enemies in long distance and it kills with only one shot, so that shotgun with two bullets was not necessary or fun at all it was just basically a slower shotgun. The most important thing is, however, lame level design. there was no visual clue about what things to interact, and what to actually do in the game ( UI/UX). one example that impacted the gameplay was that because the number of different textures are limited sometimes i felt lost about my location and just wandered without specific aim, especially underwater i felt annoyed because of lack of light or pure darkness or whatever. Overall i didnt finish the game because of poor level design but it has good potential i liked the combat.
This is bloody amazing, really took me back to old Quake games!
This. Is. Hell Hunt. You're a demon hunter who hunts demons for a living and it's time to clock in! Just like the classics this game was inspired by (Quake and Doom) the controls feel tight and combat feels great. Really. Great. I enjoyed this demo so much it even made me sing! (Not well though mind you) I look forward to playing the full game! Thanks T19Games!
it will be free when release?
This game was really fun and i really enjoyed making this video becuase of itif you like how i did be sure to sub
Very nice gameplay bro:)
If you watch through out the video I get stuck in a place where it’s inescapable
Is it at 6:10? If it is there, you can jump towards the wall direction first, where there is a small platform, and then jump back to the bridge. Maybe there is too dark, I should add a light there, thank you for reminding me!
This is so much fun! Very satisfying gameplay, smooth movement, exciting combat. All around a great game! I had so much fun playing this!
Очень крутая игра, можете глянуть обзор, кстати:)
Всем пис 8-)
An absolute ton of fun, I didn't think having to accelerate to move was a problem at all, mobility was good enough with the dash and jumping preserving your momentum. The slow-mo made for so many sick moments. I'll leave my game-play below! Rough but more detailed critique ~ 27:20
Just wanted to throw you a headsup. There's another developer of a different game called Hell Hunt who threatened our YouTube channel with a copyright strike if we didn't take down our video on your game due to some malarkey about not confusing customers with his game. Your game appears to have been named Hell Hunt before his, but he's claiming to have a trademark and/or copyright on it. Just warning you in case someone is making a move on a name you have the rights to.
Well, I've had one as well which was sent on a social network and I only read it (i normaly don't bother) purely by random clicking but be careful everyone. What are your plans SpiceyWaffle? Leave the gameplay up, remove or just wait and see what happens?
What do the devs recomend?
* Just read this https://www.gamedesigning.org/gaming/copyright/ which Interesting. Doe's this mean that as T19Games published this prior then doe's T19games own copyright to hell hunt?
* The claimant also states
Hell Hunt logo
HH icon gif/still
And apparently you can't copyright phrases.
I loved this game. I hope you can develope a full version. I wish I could support this game. I can't support for now but I am definitely going to buy your game. I am going to support if I can. Gameplay is so good, it feels nice and smooth. The graphics look a whole and natural, it gives that feeling of old school. You can improve enemy AI, sometimes they behave weird. (I hope i didn't make too many mistakes. My english isn't that good and I usually don't do this kind of thing.)
starts at 18:10
theres noyhing wrong its perferct
Well, I played through the demo and here's my suggestions on the game:
1. Movement doesn't feel very fluid right now, there's a wind up before you start running at your full speed and a delay before you stop running. It's not a problem in combat, but is quite noticable outside of it
2. Enemy design/placement isn't particularly creative. Ranged guys should outnumber melee boys to force you to be more mobile and look out for more threats. In turn, melee ones need to be faster to be more of a hindrance when dealing with ranged guys. Spiders' damage is also quite low, you can practically ignore them as they probably won't even do 5 damage over the entire fight. You could also take after Dusk with how enemy grunts work-make them grunt only once per enemy type no matter how many of them are in the room, that would enable the player to identify the threats as soon as he enter the room and adjust their strategy accordingly
3. Rooms. This is kind of related to my 2nd complaint as the rooms are generally very claustrophobic and don't make for good arenas when your combat is so hectic and fast. Bigger fights are exceptions to this but smaller ones aren't
4. Setting. I really hope the rest of the game isn't going to be blood temples and swamps as that would get boring really quickly
5. Reloads. I don't feel like they belong in a quake-inspired game as the slowdown they bring breaks the fast tempo of the game
Generally speaking though, I liked the game. Locations are gritty and sound design is superb, keep it up!
Thanks for the suggestions, because this is just a demo, so all of the things are not final. The swamp and its underworld are only in the first episode, there will be more different area in the future. Reload there will be a weapon upgrade system in the next big update, something in that system is about reload.
I will keep testing the gameplay to polish the game. Thank you for playing the demo!
I played for a bit and I think you should make these improvments
1. better sword sounds
2. dont make the q animation of the sword so long, especially the throwing animation.
3. in the first level you need to get into a room with a lever that opens up a door that i've never seen, and it took me quite some time finding it. how about you put the door in a place everyone will see and notice, and then when they pull the lever they know exactly where it is.
Thanks for playing the demo, the ladder into the lever room in the first level has been changed in the latest version, player can very easy to find the way in for now. Will keep improving the gameplay, thanks for the suggestions bro.
Great game I'd to play hell hunt on Frighten Fridays, excellent game (4 horror gameplay)..