This was posted on a computer. And Hell hunt is the first game I have come across in quite a while that does not have controller support as a standard option. Having to stuff around with a dodgy work around like using a controller to keyboard mapper in 2021 smacks of a half finished product. Pass.
Well the name got changed and is now on steam, im not exactly sure if it does have controller support or not still, but the game is called "Dread Templar" on steam. Let me know if it worked.
Because I do not like PC gaming - my gaming rig pretty much collects dust in preference to my Series X and PS5, and I also HATE using keyboard and mouse, so when I have no choice but to game on PC then I want to at least be able to use a controller to lessen the "suckiness". Believe it or not, there are MANY of us that prefer controller to keyboard/mouse.
Besides, no controller support on an FPS in 2022?!? Lol, yeah, right....
Ahhh, so this game is available on console is it? Please provide a link.
Anyone saying someone else's PREFERENCE for controls is "worse" than their own biased opinion is an idiot, no offence. I guess all those millions of people who choose to use controllers with their PC are just not as smart as you, hey? (rolls eyes)
Not offended, I think you're a idiot too. But no intention of offence at all. Anyway, play with Keyboard and Mouse, it's infinitely better than controllers. :D
I love the speed of the game, the pace. I love how water doesn't drown you. The weapons are dope to use. Level design and monster design are great. I like the chunky gore animation. Took me right back to my days playing Quake 2 as a way-too-young kid. It's a really good idea to make the monsters scream out when they see you since it signals to you that it's fight time.
What I wish: 1) Switching between melee and thrown katana mode was instant. I like to pop over to give the enemy a slash in between gunfire, but if it's stuck in ranged mode then it doesn't work so well. Maybe have mouse 1 melee katana and mouse 2 immediately throw katana. It would make the katana fighting feel as smooth as the movement.
2) Pistols always loaded when you switch to them. Similar to 1, it doesn't feel smooth to switch to pistols in a desperate situation and find they need to be reloaded while you get beat on by a demon. Maybe that would make it so you could kinda cheat the reload by switching to another weapon then back to the pistols, but I don't think most people would do that even if it was faster because it would feel weird to them.
3) This isn't important as 1 or 2, but I would like to see more personality from the monsters. I loved in Quake 2 how the monsters had little personalities. The big guys moved with swagger, the little guys cowered, etc. I feel it with the yellow gunners (they seem more sneaky than the melee guys) so I'd love to see more of that with future enemies.
First time I played this game a while ago I was unable to finish the second level because I got lost. Tried to replay the demo today and I see some added roadsigning and the ladder in the first level was also adjusted but I'm stuck just the same going back and forth. after I got to the gate in prison that require the yellow key I wasn't even able to find my way back and I was running in circles for half an hour before I found a way to the start of the level. I rarely have this much problem finding my way in similar games. It doesn't help that elevators and seem to be designed to work only one way - especially the long one - when you're up and want to get down you will fall down the shaft and then it will lift you back up before you;re able to walk out... this needs to get fixed because it signals that going back is the wrong way to go. I found bunch of new secrets but I was not able to find a way to progress - means that's something is wrong. replayed for the third time just to be sure. I scavenged every inch of the level and the underwater sections and when I get to the yellow gate I'm stuck with no way to go.
I watched a playthrough and it looks like there's a door that looks like a regular metal wall with no indicator that it can be simply opened and it doesn't look like any other interactive object in the game. I think that's the culprit. also I saw a gate that can be opened only from one side - again no visual indicator that it's the case. You should make all interactive doors be visually obvious - unless it's a secret. Also there are certain levers in the level that when I flip them I have no idea what they did - this also should be addressed.
In other news - katana primary attack works much better now
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epic
Also available from GOG.com
https://www.gog.com/en/game/dread_templar
this looks crazy similar, is it the same developer?
It is literally the same game. It became Dread Templar when it was picked up by a publisher.
if you were looking to make it more retro style, you could try turning down the bloom:)
I'm so glad that people are making these classical-retro-styled games!
It now available on steam.
https://store.steampowered.com/app/1334730/Dread_Templar/
No controller support!?!?!? In THIS day and age? WTF?!? Oh well, hopefully it will get fixed in the future and I can play this.
Do you have a computer? or was this posted on a phone? Because controller support needs to be made, or use software like antimicro.
This was posted on a computer. And Hell hunt is the first game I have come across in quite a while that does not have controller support as a standard option. Having to stuff around with a dodgy work around like using a controller to keyboard mapper in 2021 smacks of a half finished product. Pass.
Well the name got changed and is now on steam, im not exactly sure if it does have controller support or not still, but the game is called "Dread Templar" on steam. Let me know if it worked.
Thanks for the heads up. Will check it out the evening when I get home from work.
Why would you want to play a PC fast paced FPS with controller? It's awful to play with it and isn't even a priority when making a FPS for PC.
Because I do not like PC gaming - my gaming rig pretty much collects dust in preference to my Series X and PS5, and I also HATE using keyboard and mouse, so when I have no choice but to game on PC then I want to at least be able to use a controller to lessen the "suckiness". Believe it or not, there are MANY of us that prefer controller to keyboard/mouse.
Besides, no controller support on an FPS in 2022?!? Lol, yeah, right....
So don't play on PC. Controller is still a worse option for FPS on PC and kinda dumb to ask.
Ahhh, so this game is available on console is it? Please provide a link.
Anyone saying someone else's PREFERENCE for controls is "worse" than their own biased opinion is an idiot, no offence. I guess all those millions of people who choose to use controllers with their PC are just not as smart as you, hey? (rolls eyes)
Not offended, I think you're a idiot too. But no intention of offence at all. Anyway, play with Keyboard and Mouse, it's infinitely better than controllers. :D
Oh my, controller support on a FPS?! Why tf would you need it, can't you just play with mouse and keyboard just like normal people do?
Oi pode trazer uma versão para Android??
Awesome retro style game.
I knew Dread Templar looked familiar.
Why the name change?
you should add bow and arrow
waiting for it to come back
Played the new demo for Dread Templar FIRST. Really interesting changes you made! I enjoyed it! :D
One of the best demos I've played.
This is pretty good.
where is the download page
I am preparing a new demo and the download page will be temporarily closed, sorry buddy
Is there one for a gb file?
guns need to be reloaded? I'll update the comment if I like the implementation.
me like
I love the speed of the game, the pace. I love how water doesn't drown you. The weapons are dope to use. Level design and monster design are great. I like the chunky gore animation. Took me right back to my days playing Quake 2 as a way-too-young kid. It's a really good idea to make the monsters scream out when they see you since it signals to you that it's fight time.
What I wish:
1) Switching between melee and thrown katana mode was instant. I like to pop over to give the enemy a slash in between gunfire, but if it's stuck in ranged mode then it doesn't work so well. Maybe have mouse 1 melee katana and mouse 2 immediately throw katana. It would make the katana fighting feel as smooth as the movement.
2) Pistols always loaded when you switch to them. Similar to 1, it doesn't feel smooth to switch to pistols in a desperate situation and find they need to be reloaded while you get beat on by a demon. Maybe that would make it so you could kinda cheat the reload by switching to another weapon then back to the pistols, but I don't think most people would do that even if it was faster because it would feel weird to them.
3) This isn't important as 1 or 2, but I would like to see more personality from the monsters. I loved in Quake 2 how the monsters had little personalities. The big guys moved with swagger, the little guys cowered, etc. I feel it with the yellow gunners (they seem more sneaky than the melee guys) so I'd love to see more of that with future enemies.
No Commentary Full Demo :)
First time I played this game a while ago I was unable to finish the second level because I got lost. Tried to replay the demo today and I see some added roadsigning and the ladder in the first level was also adjusted but I'm stuck just the same going back and forth. after I got to the gate in prison that require the yellow key I wasn't even able to find my way back and I was running in circles for half an hour before I found a way to the start of the level. I rarely have this much problem finding my way in similar games. It doesn't help that elevators and seem to be designed to work only one way - especially the long one - when you're up and want to get down you will fall down the shaft and then it will lift you back up before you;re able to walk out... this needs to get fixed because it signals that going back is the wrong way to go.
I found bunch of new secrets but I was not able to find a way to progress - means that's something is wrong. replayed for the third time just to be sure. I scavenged every inch of the level and the underwater sections and when I get to the yellow gate I'm stuck with no way to go.
I watched a playthrough and it looks like there's a door that looks like a regular metal wall with no indicator that it can be simply opened and it doesn't look like any other interactive object in the game. I think that's the culprit. also I saw a gate that can be opened only from one side - again no visual indicator that it's the case. You should make all interactive doors be visually obvious - unless it's a secret. Also there are certain levers in the level that when I flip them I have no idea what they did - this also should be addressed.
In other news - katana primary attack works much better now
also - rebinding keys has no effect
oh and upun loading a savegame my super shotgun is now gone from arsenal